cproducts.
cproducts / Utrecht

Building apps I actually
wanted to use.

I build small products from Utrecht. Right now I am working on a native Spotify client and keeping a League review tool archived for later.

FluentGpu

One signal. One node. No global rerender.

A from-scratch NativeAOT UI engine with signals-first reactivity, a retained scene, and a Direct3D 12 renderer. Use the controls below to inspect the actual update paths.

.NET 10Direct3D 12NativeAOTC#Signals
FluentGpu capability lab
01 / live capability

Compositor-only binding

A 90×/sec value binds straight to a node's transform — a write repaints pixels with zero render, reconcile, or layout.

alloc
0 B
reflow
0
CompositorBinding.csC# / source
1var x = UseFloatSignal(0.5f);2 3new BoxEl {4    Width = 200,5    Height = 8,6    Transform = Prop.Of(() =>7        Affine2D.Translation(x.Value * 200f, 0f)),8};9 10x.Value = pointerX;11// one node → composite; no render or layout
live binding / transform.x
Drag the signal. The retained grid never reflows.
x 76 px
render
reconcile
layout
composite
input → signal → retained scene → D3D1201 / 05